|| DStars - Celebrating Italian Game Developers || All rights reserved || All trademarks, logos and copyrights are property of their respective owners and are used with written permission or are for identification purposes only ||

APRIL 6, 2024

9.00 - 9.15

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OPENING

Alessandro Bruni [Everyeye], Alberto Belli [Gamera Interactive]

9.15 -10.00

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CREATING MEMORABLE MOMENTS IN VIDEOGAMES

Fawzi Mesmar [Ubisoft]

10.00 - 10.30

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ANDATA E RITORNO: LAVORARE ALL'ESTERO E' COSI' DIVERSO?
Lisa Gobbi [Avalanche Studios], Giulia Zamboni [Stormind Games]

10.30 - 11.00

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CREATING VR ACTION-HORROR GAME: SWITCHBACK VR LESSONS LEARNT

Alejandro Arque Gallardo [Supermassive Games]

11.00 - 11.30

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DA FORGE 11 A SOULSTICE: DIVENTARE UNO STUDIO AA IN ITALIA

Samuele Perseo [Reply Game Studios]

11.30 - 12.00

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GROUP AI ACTION [GAIA] IN ACHILLES: LEGENDS UNTOLD

Lukasz Sikorski [Dark Point Games]

LUNCH BREAK

14.00 - 14.30

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BUILDING GAMES IPS AND BRANDS: THE 10 MOST

COMMON MISTAKES 

Christian Fonnesbech [Leverage]

14.30 - 15.00

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SCHIAFFI E FAGIOLI DIGITALI
Gerardo Verna [Trinity Team]

15.00 - 15.30

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PRODUCTION AND CO-DEVELOPMENT

Rhiannon Simmonds [Wushu Studios]

15.30 - 16.00

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I CAVALLI SONO DELLE PERSONE ORRIBILI

Pietro Righi Riva [Santa Ragione]

16.00 - 16.30

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TOO MANY FEATURES, TOO LITTLE TIME? KILL YOUR DARLINGS AND SAVE YOUR GAME

Marie Mejerwall [Mejerwall Consulting]

16.30 - 17.00

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LA COMUNICAZIONE NEI VIDEOGIOCHI: QUELLO CHE GLI ALTRI NON DICONO

Stefano Petrullo [Renaissance PR]

17.00 - 17.30

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QUALITY LEADERSHIP: DRIVING AND DEFINING WHAT GOOD LOOKS LIKE

Gabby Llanillo [Riot Games]

17.30 - 18.00

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GAMES IN ITALY 2024

Davide Mancini [IIDEA]

|| DStars - Celebrating Italian Game Developers || All rights reserved || All trademarks, logos and copyrights are property of their respective owners and are used with written permission or are for identification purposes only ||