|| DStars - Celebrating Italian Game Developers || All rights reserved || All trademarks, logos and copyrights are property of their respective owners and are used with written permission or are for identification purposes only ||
APRIL 6, 2024
OPENING
Alessandro Bruni [Everyeye], Alberto Belli [Gamera Interactive]
CREATING MEMORABLE MOMENTS IN VIDEOGAMES
Fawzi Mesmar [Ubisoft]
ANDATA E RITORNO: LAVORARE ALL'ESTERO E' COSI' DIVERSO?
Lisa Gobbi [Avalanche Studios], Giulia Zamboni [Stormind Games]
CREATING VR ACTION-HORROR GAME: SWITCHBACK VR LESSONS LEARNT
Alejandro Arque Gallardo [Supermassive Games]
DA FORGE 11 A SOULSTICE: DIVENTARE UNO STUDIO AA IN ITALIA
Samuele Perseo [Reply Game Studios]
GROUP AI ACTION [GAIA] IN ACHILLES: LEGENDS UNTOLD
Lukasz Sikorski [Dark Point Games]
BUILDING GAMES IPS AND BRANDS: THE 10 MOST
COMMON MISTAKES
Christian Fonnesbech [Leverage]
SCHIAFFI E FAGIOLI DIGITALI
Gerardo Verna [Trinity Team]
PRODUCTION AND CO-DEVELOPMENT
Rhiannon Simmonds [Wushu Studios]
I CAVALLI SONO DELLE PERSONE ORRIBILI
Pietro Righi Riva [Santa Ragione]
TOO MANY FEATURES, TOO LITTLE TIME? KILL YOUR DARLINGS AND SAVE YOUR GAME
Marie Mejerwall [Mejerwall Consulting]
LA COMUNICAZIONE NEI VIDEOGIOCHI: QUELLO CHE GLI ALTRI NON DICONO
Stefano Petrullo [Renaissance PR]
QUALITY LEADERSHIP: DRIVING AND DEFINING WHAT GOOD LOOKS LIKE
Gabby Llanillo [Riot Games]
GAMES IN ITALY 2024
Davide Mancini [IIDEA]
|| DStars - Celebrating Italian Game Developers || All rights reserved || All trademarks, logos and copyrights are property of their respective owners and are used with written permission or are for identification purposes only ||