APRIL 6, 2024


OPENING

Alessandro Bruni [Everyeye], Alberto Belli [Gamera Interactive]

9.00 - 9.15


CREATING MEMORABLE MOMENTS IN VIDEOGAMES

Fawzi Mesmar [Ubisoft]

9.15 -10.00


ANDATA E RITORNO: LAVORARE ALL'ESTERO E' COSI' DIVERSO?
Lisa Gobbi [Avalanche Studios], Giulia Zamboni [Stormind Games]

10.00 - 10.30


CREATING VR ACTION-HORROR GAME: SWITCHBACK VR LESSONS LEARNT

Alejandro Arque Gallardo [Supermassive Games]

10.30 - 11.00


DA FORGE 11 A SOULSTICE: DIVENTARE UNO STUDIO AA IN ITALIA

Samuele Perseo [Reply Game Studios]

11.00 - 11.30


GROUP AI ACTION [GAIA] IN ACHILLES: LEGENDS UNTOLD

Lukasz Sikorski [Dark Point Games]

11.30 - 12.00

LUNCH BREAK



BUILDING GAMES IPS AND BRANDS: THE 10 MOST

COMMON MISTAKES 

Christian Fonnesbech [Leverage]


14.00 - 14.30


SCHIAFFI E FAGIOLI DIGITALI
Gerardo Verna [Trinity Team]

14.30 - 15.00


PRODUCTION AND CO-DEVELOPMENT

Rhiannon Simmonds [Wushu Studios]

15.00 - 15.30


I CAVALLI SONO DELLE PERSONE ORRIBILI

Pietro Righi Riva [Santa Ragione]

15.30 - 16.00


TOO MANY FEATURES, TOO LITTLE TIME? KILL YOUR DARLINGS AND SAVE YOUR GAME

Marie Mejerwall [Mejerwall Consulting]

16.00 - 16.30


LA COMUNICAZIONE NEI VIDEOGIOCHI: QUELLO CHE GLI ALTRI NON DICONO

Stefano Petrullo [Renaissance PR]

16.30 - 17.00


QUALITY LEADERSHIP: DRIVING AND DEFINING WHAT GOOD LOOKS LIKE

Gabby Llanillo [Riot Games]

17.00 - 17.30


GAMES IN ITALY 2024

Davide Mancini [IIDEA]

17.30 - 18.00